

They doth protest too much, however, as there is simply no disputing the fact that after the film’s release in March of 1999, the kind people at Remedy Entertainment who made the game had plenty of time to “tweak” it into a Matrix style of game.

To wit, the programmers stated that the premise for Max Payne had been formulated several years prior to the movie. The game’s developers argued that this was impossible they pointed out the gestation period of their game extended back to a time prior to The Matrix’s release. This title features so much shooting and blowing stuff up that upon the initial game’s release in 2001, it was immediately criticized for being a The Matrix clone. Given the lucrative, conservative approach to theatrical releases above, it is unsurprising that Max Payne would be chosen for big screen adaptation. This is not the best result in the world for a $24 million production, but the titles generally wind up profitable once they are released on home video. It opened to $13.2 million before eventually ending its theatrical run with $39.7 million. 2007’s Hitman is a perfect example of what we expect when we think about videogame movies. This line of thinking has lead to a comfort zone about box office expectations for such releases. Why should videogame adaptations be any different from everything else the studios release, after all? But I digress. The films that Hollywood has locked on as profitable are action titles where lots of things blow up and people get shot. Over the years, we have had the good (Resident Evil), the bad (Resident Evil: Apocalypse) and the ugly (the Uwe Boll oeuvre).
#Max payne cast movie
Movie adaptations of videogames happen so often now that they have stopped being novel. Some interesting cinematography, but I wish they had chosen between full supernatural or action movie.
